Quality Requirements
This section defines the core quality goals, focusing on aspects that are verifiable via automated unit and performance tests.
Top Quality Goals
- Efficiency: The simulation logic must remain fast enough to allow 60 FPS rendering.
- Reliability: Physics and AI pathfinding must behave predictably in complex or high-speed situations.
- Integrity: Gameplay mechanics (like power-ups and feedback triggers) must function according to the design rules.
Quality Tree
Quality Scenarios
Scenario 1: Logic Step Performance (Efficiency)
- Stimulus: A combat situation with 8 tanks and 100+ active projectiles.
- Measure: The average execution time of the
game.step()function must be significantly below 16.6ms (target < 2ms) to leave headroom for rendering. - Verification:
tests/performance/stress.test.ts
Scenario 2: Engine Robustness (Reliability)
- Stimulus: Fast-moving objects hitting corners or bots navigating complex mazes.
- Measure:
- (Physics): Bullets do not tunnel through walls at speeds up to 2000px/s.
- (AI): The
Autopilotalways selects a target coordinate that reduces the Dijkstra distance to the objective.
- Verification:
tests/quality/robustness.test.ts,tests/quality/ai_stability.test.ts
Scenario 3: Gameplay Logic & Balance (Integrity)
- Stimulus: A tank collects a power-up or is destroyed.
- Measure:
- (Balance): Power-up effects (e.g.,
SpeedBonus) are reverted exactly after their defined duration. - (Feedback): System events (e.g.,
kill()) correctly trigger the necessary UI/Canvas responses (e.g.,shake()).
- (Balance): Power-up effects (e.g.,
- Verification:
tests/quality/gameplay.test.ts