Distance (in tiles) from the base center where players should spawn. A value of 2-3 ensures they don't spawn directly on the flag.
The game instance.
Internal identifier for the game mode.
ProtectedadaptUpdates player score.
The player.
The score value.
ProtectedhandleInitializes the game mode.
ProtectedinitInitializes bases for each team. Ensures one base per team, placed far from each other.
Called every game step.
The time elapsed since the last frame in milliseconds.
King of the Hill game mode.