AbstractDistance (in tiles) from the base center where players should spawn. A value of 2-3 ensures they don't spawn directly on the flag.
The game instance.
Internal identifier for the game mode.
ProtectedadaptAbstractgiveUpdates player score.
The player.
The score value.
ProtectedhandleInitializes the game mode.
ProtectedinitInitializes bases for each team. Ensures one base per team, placed far from each other.
AbstractnewCalled every game step.
The time elapsed since the last frame in milliseconds.
Base class for game modes.