SOUNDS: {
bounce: string;
coin: string;
fanfare: string;
flag: string;
gamestart: string;
grenade: string;
guided: string;
gun: string;
invincible: string;
kill: string;
killingspree: string;
laser: string;
mg: string;
origGun: string;
origLaser: string;
origPowerup: string;
powerup: string;
reload: string;
resetFlag: string;
terminator: string;
} = ...
Type Declaration
bounce: string
coin: string
fanfare: string
flag: string
gamestart: string
grenade: string
guided: string
gun: string
invincible: string
kill: string
killingspree: string
laser: string
mg: string
origGun: string
origLaser: string
origPowerup: string
powerup: string
reload: string
resetFlag: string
terminator: string