SOUNDS: {
bounce: string;
coin: string;
fanfare: string;
flag: string;
gamestart: string;
grenade: string;
guided: string;
gun: string;
invincible: string;
kill: string;
killingspree: string;
laser: string;
mg: string;
origGun: string;
origLaser: string;
origPowerup: string;
powerup: string;
reload: string;
resetFlag: string;
terminator: string;
} = ...
Type Declaration
-
bounce: string
-
coin: string
-
fanfare: string
-
flag: string
-
gamestart: string
-
grenade: string
-
guided: string
-
gun: string
-
invincible: string
-
kill: string
-
killingspree: string
-
laser: string
-
mg: string
-
origGun: string
-
origLaser: string
-
origPowerup: string
-
powerup: string
-
reload: string
-
resetFlag: string
-
terminator: string