Abstract
Parent class for all things in the game that have a step() method that is called on every game step
Creates a new Updatable.
time (in milliseconds) for how long the object already exists in the game
Optional
optional duration in milliseconds for how long the object should still exist in the game
Marks the object as deleted.
Is the object marked as deleted?
Update method called every frame.
The time elapsed since the last frame in milliseconds.
Parent class for all things in the game that have a step() method that is called on every game step