Abstracttime (in milliseconds) for how long the object already exists in the game
Whether bots are attracted to it.
The game instance.
optional image rendering the powerup
Optionalmaxoptional duration in milliseconds for how long the object should still exist in the game
Collision radius.
OptionaltileAbstractapplyApplies the powerup effect to a tank.
The tank picking up the powerup.
Marks the object as deleted.
Draws the powerup.
The context.
Is the object marked as deleted?
Update the position of the object on the map
a coordinate tuple (x, y)
Update step.
Base class for all PowerUps.